Category archives: Golang h264

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JOY4 is powerful library written in golang, well-designed interface makes a few lines of code can do a lot of things such as reading, writing, transcoding among variety media formats, or setting up high-performance live streaming server.

Publisher-subscriber packet buffer queue doc. Multiple channels live streaming example. Packet filters doc. Skip to content. Dismiss Join GitHub today GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. Sign up. Branch: master. Go back. Launching Xcode If nothing happens, download Xcode and try again.

Latest commit. Git stats commits 2 branches 0 tags. Failed to load latest commit information. Oct 22, Aug 16, Nov 3, CROS must set. Jul 13, Fix panic in ReadPanic when no streams.GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.

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Interested in Golang? Skip to content. Dismiss Join GitHub today GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. Sign up. Branch: master.

golang h264

Go back. Launching Xcode If nothing happens, download Xcode and try again. Latest commit. GNURub committed d08f Jun 8, Git stats commits 2 branches 9 tags. Failed to load latest commit information. View code. About live video streaming server in golang Topics livestream golang video flv flash rtmp hls h MIT License. Releases 9 0. Apr 28, Contributors 9. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window.All of this started with an ambitious goal of creating a bidirectional video streaming service - something like a video call - using a gRPC server which I covered in my last post.

However, this method is definitely not how most of the videos are available on the internet - partly because it requires the client to first fetch the entire video and then play it. Imagine how this would play out in case of longer, heavier videos. Another reason this approach is avoided is because anyone can download your videos by simply going to the source URL. The solution to this problem is to send your video to the client in smaller packets and deliver more as the client plays through the video.

This is how most of the video streaming services such as YouTube, Netflix, Amazon Prime, Hulu, etc deliver their video content to their users. I need a way to split my mp4 file into smaller chunks and an index file with information about which chunk contains which segment of the video. This approach was heavily used across all Apple devices and later it became the common standard for streaming videos across the Internet.

HLS requires the videos to be encoded with H codecs. The output files will include The HLS. JS player first requests the index. Alright basics of gRPC and video streaming are clear. Now time to move on to a bigger challenge of doing all this automatically - user uploads a video file, a service encodes it into HLS or DASH, moves the HLS files into a cloud storage, and the streaming client requests the relevant video from the storage or a Content Delivery Network CDN.

I guess this is the proper way of solving big problems - break them into smaller problems which are easier to solve one at a time. Based in India.

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Building a few helpful things. Find me here talking about anything and everything. Keeping a track of my ideas so they don't get lost in the void. Tweet at me if you need me. NewRouter router.

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Methods "GET" router. ServeFile w, r, "index. Atoi vars["mId"] if err! WriteHeader http. ServeFile w, r, mediaFile w.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I'm writing a server in go and need to get a cam video in a ffmpeg client and passes the streaming to websocket users. But in my code, the http body received from the ffmpeg client is loaded by a ioutil.

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ReadAll and cannot make a live broadcast because the body is receiving new values with the video capture. How i can take the last frame of the video, send to the websockets, clean the variable and receive the new frame correctly or i'm doing in the wrong way?

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Asked 2 years, 11 months ago. Active 2 years, 11 months ago. Viewed times. Split string mux. ReadAll r. Split Streaming. Lucas Carvalho Lucas Carvalho 31 1 1 silver badge 5 5 bronze badges. ReadAllas the name implies, tries to read an entire stream to its end which obviously won't work in a continuous stream. Try just using Read.

golang h264

Yes, I notice that but the ioutil don't have a Read method. Do you know some package ho's have, or a way to do this? Thanks for your reply Adrian. Body is an io.

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Readerit has a Read method. Thank you very mutch Adrian, I gona see the Reads methods in there. Active Oldest Votes.Thanh Nguyen set out to see if this was possible with his open source project, CloudRetro. In this post, Thanh gives an architectural review of how he build the project along with some of the benefits and challanges he ran into along the way.

Last year, Google announced Stadia, and It blew my mind. That idea is so unique and innovative. I kept questioning how it is even possible with the current state of technology. The motivation to demystify its technology spurred me to create an open-source version of Cloud Gaming. The result is fantastic. I would like to share my one year adventure working on this project in the article below.

I believe Cloud Gaming will soon become the new generation of not only games but also other fields of computer science. The server handles heavy processing so the client is no longer limited by hardware constraints. The future of this technology: imagine running Microsoft Windows 10 on a Chrome browser? Gaming is one of the rare applications that require continuous fast user reaction. If we click a page that takes a 2-second delay once in a while, it is still acceptable.

Live broadcast video streams typically run many seconds behind, but still offer acceptable usability.

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However, if a game is delayed frequently for ms, it becomes unplayable. The target is to achieve extremely low latency to ensure the gap between game input and media is as small as possible. Therefore, the traditional Video streaming approach is not applicable here. I decided to create a POC of Cloud-Gaming so that I can verify whether it is possible with these tight network restrictions.

I picked Golang for my POC because it is the language I am most familiar with and it turned out to work well for many other reasons. Go is simple with fast development speed. Go channels are excellent when dealing with concurrency and stream manipulation. The project is CloudRetro. The goal is to bring the most comfortable gaming experience and introduce network gameplay like online multiplayer to traditional retro games.

golang h264

CloudRetro used Retro games to demonstrate the power of Cloud Gaming. It enables many unique gaming experiences. Demo of online multiplayer on a retro game on different devices. Rather than uploading streams to an ingest server or passing packets to a centralized WebSocket server, the service streams to the user directly over a WebRTC peer connection. I figured out WebRTC is a remarkable technology and fits this cloud gaming use case nicely.Oryx is next generation media streaming server, extract service to processes which communicates over http with each other, to get more flexible, low latency, programmable and high maintainable server.

Oryx will implement most of features of srs, which is industrial-strength live streaming cluster, for the best conceptual integrity and the simplest implementation. In another words, oryx is next-generation srs, the srs-ng. Yasea is an Android streaming client. Download from github. Download from ossrs. Edit config.

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If both serverPort and rtmpServerPort are above in config. Please set up your project Swift 4.

golang h264

Make sure you setup and activate your AVAudioSession. It is also used in cars, television sets, routers, printers, audio equipment, mobile phones, tablets, settop boxes, media players and is the internet transfer backbone for thousands of software applications affecting billions of humans daily.

We have large collection of open source products. Open source products are scattered around the web. Add Projects. Made in India. All trademarks and copyrights are held by respective owners. Go Oryx is next generation media streaming server, extract service to processes which communicates over http with each other, to get more flexible, low latency, programmable and high maintainable server. Node-Media-Server - A Node. Swift Please set up your project Swift 4.

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Live video streaming server in golang

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